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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Epic

Epic
GenreFlight Sim
DeveloperDigital Image Design
PublisherOcean Software
Released1992
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
EPIC is a wonderful fighter space-flight simulator developed in 1992 for the Amiga and Atari ST and later ported to the MS DOS. The game offers great visuals and sound effects along with an interesting story and great gameplay.
 
Review
EpicSTORY / GAMEPLAY
The Sun is about to turn into a Supernova and humans are evacuating their home planet via large spaceships. Unfortunately the best escape from disaster leads straight to the territory of the Rexxon Empire and this is considered as an act of war! You're the best fighter pilot around and your fate is to protect the human kind by flying one of the most advanced "Epic Class" space-fighters! The game starts with a wonderful intro that shows the story via great visuals and a really great soundtrack. The game offers eight different levels in full 3D that take you either in deep space or over a planet's surface. Each mission has a time limit to complete and usually involves destroying assigned targets or protecting the humans' space fleet from incoming Rexxon fighters. Before each mission, briefing is done by the Fleet Commander's Headquarters. The controls and the action is exactly the same as in a typical fighter-pilot simulator where you fly the Epic fighter from inside the cockpit. The cockpit shows a few digital instruments (speed, heading, shield etc) for your navigation.

NOTES
Extra missions were released only for the Amiga version several months later and were given through a cover disk from "The One", a UK video games magazine. Also, a sequel titled "Inferno" was released exclusively for the MS-DOS in 1994.

GRAPHICS / SOUND
EPIC offers wonderful 3D environment of great detail and smooth animation for its time. The Atari ST version uses a nice color palette, slightly different compared to the original (Amiga) and MS-DOS versions. The ST version is also a bit slower compared to the other two 16bit counterparts. The game's visuals are taken from the (excellent) F-29 Retaliator flight simulator (released in 1990 by DID/Ocean). All visuals are viewed in 3D and consist of a mix of colored polygons and bitmaps performing astonishing screens of animated objects. The ST sound is also cool, with an incredible, orchestral intro music (but of lower quality compared to the Amiga version) mixed by the famous David Whittaker. The original tune is taken from the "The Planets Suite", a masterpiece composed and offered by Gustav Holst. The game also includes some other cut-scene tunes as well as several in-game sampled sound effects (laser/missile firing, explosions, spaceship thrusts etc).

GAMEPLAY VIDEO
On our compilation video we have included the Atari ST, Amiga and DOS versions of the game.
 
Screenshots
  • Epic
  • Epic
  • Epic
  • Epic
  • Epic
  • Epic
  • Epic
  • Epic
  • Epic
  • Epic
  • Epic
  • Epic
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



123 colors
PC MS-DOS



23 colors
Atari ST



32 colors
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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